The H.ARM Suit MK3 is a high-detail hard-surface 3D game asset based on a concept by Eliott Lilly. This project showcases the translation of a 2D concept into a fully realized 3D model with production-ready topology and PBR materials. Built using Maya, ZBrush, and Substance Painter, the model utilizes a UDIM workflow to achieve rich surface detail and realistic material definition. The focus was on maintaining the suit’s aggressive, tactical silhouette while developing believable mechanical joints, armor plating, and surface wear. Optimized for real-time rendering in Unreal Engine and rendered in Arnold, the H.ARM Suit MK3 highlights a balance between industrial realism and futuristic military design, serving as a personal study in technical precision and visual storytelling.